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2021
1 Bolter, Jay David; Engberg, Maria; Liestøl, Gunnar; MacIntyre, Blair.
The Acropolis on the Immersive Web. The Journal of Media Innovations 2021 ;Volum 7.(1) s. 41-51
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2 Liestøl, Gunnar.
Museums, Artefacts and Cultural Heritage Sites. Using Augmented Reality to bridge the gaps between indoors/outdoors and centre/periphery in Cultural Heritage Communication. The Journal of Media Innovations 2021 ;Volum 7.(1) s. 19-28
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3 Liestøl, Gunnar; Bendon, Michael; Hadjidaki-Marder, Elpida.
Augmented Reality Storytelling Submerged. Dry Diving to a World War II Wreck at Ancient Phalasarna, Crete. Heritage — Open Access Journal of Knowledge, Conservation and Management of Cultural and Natural Heritage 2021 ;Volum 4.(4) s. 4647-4664
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2019
4 Liestøl, Gunnar.
Augmented reality storytelling: Narrative design and reconstruction of a historical event in situ. International Journal of Interactive Mobile Technologies (iJIM) 2019 ;Volum 13.(12) s. 196-209
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5 Liestøl, Gunnar.
The Photo positioning Puzzle: Creating Engaging Applications for Historical Photographs by Combining Mobile Augmented Reality and Gamification. I: Digital HERITAGE 2018. New Realities: Authenticity & Automation in the Digital Age. Proceedings of the 2018 3rd Digital Heritage International Congress
 (DigitalHERITAGE)
 
. IEEE 2019 ISBN 978-1-7281-0292-4. s. -
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6 Liestøl, Gunnar; Elpida, Hadjidaki.
Quasi–Mixed Reality in Digital Cultural Heritage. Combining 3D Reconstructions with Real Structures on Location—The Case of Ancient Phalasarna. I: Digital Cultural Heritage. Springer 2019 ISBN 978-3-030-15198-0. s. 423-433
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7 Liestøl, Gunnar; Ritter, Christian S.; Ibrus, Indrek.
Audiovisual Industries and Tourism: Forms of Convergence. I: Emergence of Cross-innovation Systems. Audiovisual Industries Co-innovating with Education, Health Care and Tourism. Emerald Group Publishing Limited 2019 ISBN 978-1-78769-977-9. s. 165-172
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8 Morrison, Andrew; Erstad, Ola; Liestøl, Gunnar; Pinfold, Nicholas; Snaddon, Bruce; Hemmersam, Peter; Grant-Broom, Andrea.
Investigating agentive urban learning: an assembly of situated experiences for sustainable futures. Oxford Review of Education 2019 ;Volum 45.(2) s. 204-223
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2018
9 Liestøl, Gunnar.
Sequence & access, storytelling & archive in mobile augmented reality. I: Proceedings of the 23rd International Conference on Virtual System & Multimedia. IEEE (Institute of Electrical and Electronics Engineers) 2018 ISBN 978-1-5386-4494-2. s. -
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10 Liestøl, Gunnar.
Story and storage – narrative theory as a tool for creativity in augmented reality storytelling. Virtual Creativity 2018 ;Volum 8.(1) s. 75-89
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11 Liestøl, Gunnar.
Storytelling With Mobile Augmented Reality On Omaha Beach: Design Considerations When Reconstructing An Historical Event In Situ. Museums and the Web 2018; 2018-04-18 - 2018-04-21
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12 Liestøl, Gunnar; Bjørkli, Birgitte; Ledas, Sarunas; Stenarson, Tomas; Uleberg, Espen.
Archaeology and Augmented Reality. Visualizing Stone Age Sea Level on Location. I: Oceans of Data Proceedings of the 44th Conference on Computer Applications and Quantitative Methods in Archaeology. Archaeopress 2018 ISBN 978 1 78491 731 9. s. 367-376
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13 Nyre, Lars; Liestøl, Gunnar.
Folkeopplysning på stranda med mobilen i handa. Norsk Medietidsskrift 2018 (4)
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2016
14 Ioannides, Marinos; Fink, Eleanor; Moropoulou, Antonia; Hagedorn-Saupe, Monika; Fresa, Antonella; Liestøl, Gunnar; Rajčič, Vlatka; Grussenmeyer, Pierre.
Preface. Lecture Notes in Computer Science (LNCS) 2016 ;Volum 10059 LNCS. s. V-VII
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15 Liestøl, Gunnar; Ioannides, Marinos; Fink, E; Moropoulo, A; Hagedorn-Saupe, M; Fresa, Antonella; Rajcic, Vlatka; Grussenmeyer, Pierre.
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. Springer 2016 (ISBN 978-3-319-48974-2) 289 s.
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16 Liestøl, Gunnar; Morrison, Andrew.
Genre Innovation – a Prologue. The Journal of Media Innovations 2016 ;Volum 3.(2) s. 1-3
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17 Smørdal, Ole; Liestøl, Gunnar; Erstad, Ola.
Exploring situated knowledge building using mobile augmented reality. QWERTY - Interdisciplinary Journal of Technology, Culture and Education 2016 ;Volum 11.(1) s. -
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2015
18 Hannemyr, Gisle; Liestøl, Gunnar; Lüders, Marika; Rasmussen, Terje.
Digitale Medier. Teknologi, anvendelser og samfunn. Universitetsforlaget 2015 (ISBN 9788215025025) 217 s.
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19 Liestøl, Gunnar; Morrison, Andrew.
The power of place and perspective: sensory media and situated simulations in urban design. I: Mobility and Locative Media: Mobile Communication in Hybrid Spaces (Changing Mobilities). Routledge 2015 ISBN 978-1138778139. s. 207-223
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20 Liestøl, Gunnar; Smørdal, Ole; Erstad, Ola.
STEM–Learning by means of Mobile Augmented Reality. Exploring the Potential of Augmenting Classroom Learning with Situated Simulations and Practical Activities on Location.. I: Edulearn15 Proceedings. The International Academy of Technology, Education and Development 2015 ISBN 978-84-606-8243-1. s. 6515-6523
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21 Smørdal, Ole; Liestøl, Gunnar; Erstad, Ola.
Building ecologies for knowledge building. 2015 Knowledge Building Summer Institute; 2015-09-09 - 2015-09-09
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2014
22 Liestøl, Gunnar.
Along the Appian Way. Storytelling and Memory across Time and Space in Mobile Augmented Reality. I: Progress in Cultural Heritage. Documentation, Preservation and Protection. Springer 2014 ISBN 978-3-319-13695-0. s. 248-257
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23 Liestøl, Gunnar.
Situated & Sensory Media between Centre & Periphery in Museum Mediation. I: Proceedings of the 2014 International Conference on Virtual Systems and Multimedia (VSMM), 9-12 December 2014 Hong Kong. IEEE conference proceedings 2014 ISBN 9781479972272. s. 247-250
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24 Liestøl, Gunnar; Morrison, Andrew; Stenarson, Tomas.
Visualization of Climate Change in situ. I: Proceedings of the 2014 International Conference on Virtual Systems and Multimedia (VSMM), 9-12 December 2014 Hong Kong. IEEE conference proceedings 2014 ISBN 9781479972272. s. 251-256
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2013
25 Liestøl, Gunnar.
Topics of Innovation. Towards a Method of Invention and Innovation in Digital Media Design. I: Media Innovations. A Multidisciplinary Study of Change. Nordicom 2013 ISBN 978-91-86523-65-7. s. 61-74
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26 Liestøl, Gunnar; Freidlander, Larry.
Jerusalem's Holy Mount. On Palimpsestic Places in Situated and Sensory Media. I: Proceedings of the 2013 Digital Heritage International Congress. Danvers, MA: IEEE /Institute of Electrical and Electronics Engineers 2013 ISBN 978-1-4799-3169-9. s. 429-433
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27 Liestøl, Gunnar; Morrison, Andrew.
Views, alignment and incongruity in indirect augmented reality. I: Proceedings of 2013 IEEE International Symposium on Mixed and Augmented Reality – Arts, Media and HUmanities (ISMAR-AMH). Danvers, MA: IEEEXplore 2013 ISBN 978-1-4799-2945-0. s. 23-28
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2012
28 Liestøl, Gunnar.
Solving the Centre–Periphery Problem in Cultural Heritage by Means of Situated Simulations'. I: Progress in Cultural Heritage Preservation. 4th International Conference, EuroMed 2012, Limassol, Cyprus, October 29 – November 3, 2012. Proceedings. Springer 2012 ISBN 9783642342332. s. 618-627
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29 Liestøl, Gunnar; Morrison, Andrew; Nitter, Amund.
Indirect Augmented Reality, Situated Simulations and Situated Learning. I: Proceedings of the 2nd Workshop on Mobile Augmented Reality. Design, Prototyping and Evaluation. Association for Computing Machinery (ACM) 2012 ISBN 978-1-4503-1443-5. s. 23-27
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30 Rasmussen, Terje; Liestøl, Gunnar; Doksrød, Anne; Ledas, Sarunas.
Sensory Media: Multidisciplinary Approaches in Designing a Situated & Mobile Learning Environment for Past Topics. International Journal of Interactive Mobile Technologies (iJIM) 2012 ;Volum 6.(3) s. 18-24
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2011
31 Liestøl, Gunnar.
Learning through Situated Simulations: Exploring Mobile Augmented Reality. Boulder, CO: EDUCAUSE Center for Applied Research 2011 14 s.
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32 Liestøl, Gunnar.
Situated Simulations between Virtual Reality and Mobile Augmented Reality: Designing a Narrative Space. I: Handbook of Augmented Reality. Springer 2011 ISBN 9781461400639. s. 309-321
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33 Liestøl, Gunnar; Rasmussen, Terje; Stenarson, Tomas.
Mobile innovation: designing and evaluating situated simulations. Digital Creativity 2011 ;Volum 22.(3) s. 174-186
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2010
34 Liestøl, Gunnar.
On Mobility, Localization and the Possibility of Digital Genre Design. I: Exploring digital design : multi-disciplinary design practices. Springer 2010 ISBN 978-1-84996-222-3. s. 171-189
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35 Liestøl, Gunnar.
PowerPoint: Beyond Hardware and Software. I: Inside Multimodal Composition. Hampton Press 2010 ISBN 1-57273-958-4. s. 69-92
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36 Liestøl, Gunnar; Rasmussen, Terje.
In the Presence of the Past. A field trial evaluation of a situated simulation design reconstructing a viking burial scene. I: Media Inspirations for Learning. What makes the Impact?. Budapest: European Distance and E-Learning Network 2010 ISBN 978-963-06-9430-8. s. -
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37 Morrison, Andrew; Stuedahl, Dagny; Mörtberg, Christina M; Wagner, Ina; Liestøl, Gunnar; Bratteteig, Tone.
Analytical perspectives. I: Exploring digital design : multi-disciplinary design practices. Springer 2010 ISBN 978-1-84996-222-3. s. 55-103
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2009
38 Liestøl, Gunnar.
Augmented Reality and Digital Genre Design – Situated simulations on the iPhone. I: IEEE International Symposium on Mixed and Augmented Reality 2009 Arts, Media and Humanities Proceedings. IEEE conference proceedings 2009 ISBN 978-1-4244-5465-5. s. 29-34
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39 Liestøl, Gunnar.
Douglas C. Engelbart. I: Medie- og kommunikationsleksikon. Samfundslitteratur 2009 ISBN 978-87-593-0997-1. s. 124-124
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40 Liestøl, Gunnar.
Hypermedie. I: Medie- og kommunikationsleksikon. Samfundslitteratur 2009 ISBN 978-87-593-0997-1. s. 198-198
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41 Liestøl, Gunnar.
Hypertekst. I: Medie- og kommunikationsleksikon. Samfundslitteratur 2009 ISBN 978-87-593-0997-1. s. 198-199
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42 Liestøl, Gunnar.
Link. I: Medie- og kommunikationsleksikon. Samfundslitteratur 2009 ISBN 978-87-593-0997-1. s. 286-286
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43 Liestøl, Gunnar.
Mission Dolores – Designing a Situated Simulation for the iPhone. I: Proceedings of the 17th International Conference on Computers in Education (ICCE 2009). Hong Kong: Asia-Pacific Society for Computers in Education (CD Rom) 2009 ISBN 978-986-84735-3-9. s. 635-637
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44 Liestøl, Gunnar.
Narrative & Rhetorical Aspects of a Situated Simulation on the Oseberg Viking Ship. I: Proceedings of the IMCL 2009. Wien: International Association of Online Engineering 2009 ISBN 978-3-89958-479-0. s. 324-326
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45 Liestøl, Gunnar.
Node. I: Medie- og kommunikation leksikon. Samfundslitteratur 2009 ISBN 9788759309971. s. 373-373
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46 Liestøl, Gunnar.
Situated Simulations: A Prototyped Augmented Reality Genre for Learning on the iPhone. International Journal of Interactive Mobile Technologies (iJIM) 2009 ;Volum 3. s. 24-28
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47 Liestøl, Gunnar.
Tim Berners-Lee. I: Medie- og kommunikationsleksikon. Samfundslitteratur 2009 ISBN 978-87-593-0997-1. s. 39-39
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48 Liestøl, Gunnar; Fagerjord, Anders; Hannemyr, Gisle.
Sammensatte tekster. Arbeid med digital kompetanse i skolen. Cappelen Damm Akademisk 2009 (ISBN 978-82-02-27826-7) 166 s.
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2008
49 Liestøl, Gunnar.
Situerte simuleringer og genreutvikling. Inventioseminar; 2008-12-15
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50 Liestøl, Gunnar.
Stories, Games, and Multidisciplinarity. Future of Games speaker series; 2008-04-16
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